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SMOKE

SIMULATION

This is the second part of the dual project, where I chose to focus on the smoke simulation instead of fire.

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Here, I also chose to work with a previous product, my Tom Ford fragrance. The reason for this choice is my strong interest in fragrances, and I've noticed that many fragrance houses often like to visualize their scents through imagery on social media.

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Since my product contain notes of tobacco and vanilla, it felt a fitting choice to visualize.

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The goal here was to create an appealing smoke effect, which I achieved in my opinion. My teachers feedback suggested that adding a subtle touch of fire could have been interesting, not too much, but just a little.

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So! The fire is actually an image I downloaded from the internet, used solely to enhance the smoky atmosphere.

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" There's no smoke without fire"

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1. Rimlight - Backlighting to seperate product from background

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2. Emission planes - Creates thin, light edges along the sides

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3. Key light - Frontal key lighting

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4. Asset light - Enhances brightness on foreground objects

Product

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