
PHILIPS SERIES 7000
This project, titled " Technical Visualization ", focused on creating an exploded view of a product or component with the purpose of visually presenting its structure and mechanics.
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We were instructed to download a pre-made model from CAD websites, repair or optimize if necessary, and then export it to blender ( in our case ) for texturing and animation.
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Initial state of the downloaded CAD model in Fusion 360, prior to cleanup and optimization.
The next step was to gain control over the UV mapping to enable texturing. CAD models typically require minimal UV work, and this one was no exception. However, the blue circular components required a dedicated UV map due to broken topology.​
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After completed UV mapping, I was able to begin the texturing process in Substance Painter.



WIREFRAME
The remaining materials were created directly in Blender using simple Principled BSDF shaders.

ANIMATION



